Iceni Computing Curriculum
Year 3:
How to access the internet, including turning on and off the computers and iPads.
Coding in Espresso including: terminology, adding and moving objects; adding timers, scores and conditions.
Spreadsheets: imputing and calculating data; creating charts and using the advanced mode in 2calculate.
Touch-typing, using the correct fingers on the computer keys.
In 2email they learn to open, write and send emails as well as how to add attachments. Year 3 create their own quiz and attach these to emails to send to other pupils in their class. They also learn not to open attachments from unknown sources.
Year 3 collect information to create graphs and use a simulation to resource and solve a problem.
They have lessons on e-safety and learn the rules to stay safe online. These are referred to in other lesson as well such as phishing when learning about emails.
Year 4:
Coding in Scratch (animating characters and adding sound) and Espresso in which they learnt to move objects using angles, co-ordinates and “if” conditions. As well as using the correct terminology
Spreadsheets, recording information, using formulae and creating graphs.
Writing for different audiences, using 2simulate to gather information and writing newspaper reports.
Imputing instructions into 2Logo, creating shapes with tools to save procedures, use repeat and place different shapes on the same page.
Creating stories in animations including “onion skinning” for repetition and stop motion.
Leaning to search the internet effectively, being aware of “spoof” websites and plagiarism.
Investigating hardware and purpose of major parts.
They have also had lessons on “online safety” which has been revisited in other computing lessons throughout the year.
Year 5:
Coding on different platforms, including making their own game in Espresso, Hour of Code (making a flappy bird game) and Scratch (learning to animate characters).
Spreadsheets in 2calculate, to calculate area and perimeter and use formula to convert measurements and plan an event.
Databases, learning to sort information, creating their own and a class database.
Game creator, creating their own 3D game, keeping a log of their plan for it at the same and designing packaging with instructions.
They have also had lessons on “online safety” which will be revisited in other computing lessons throughout the year.
Creating 3D models in 2DIY, using computing tools to create art and concept maps to organise ideas.
Year 6:
Coding using different platforms, including Espresso (creating maths apps) Scratch (to create a musical project) Hour of Code (completing games on Moana, Star wars and Minecraft) and comparing writing a text-based story in Purple Mash.
Spreadsheets in 2calculate, imputing and calculating data using the wizard and practicing using the tools.
Blogging, contributing to personal and class blogs.
Text adventures, creating a text-based adventure story with different endings.
They also use 2connect to make concept maps, to organise their ideas, within other units and have had lessons on “on-line safety” which has been revisited within all other computing lessons.
Researching the history of the internet and the difference between the Internet and the World Wide Web.
Creating quizzes in 2quiz.
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